The actions on the Fascist boards are different depending on how many people are playing.

The Party Membership card just makes it easier to see which team you’re on when you peek into your envelope. At the end of the game, just leave the Secret Role and Party Membership cards in the envelopes for a quicker setup next time!

With 5 players, use 3 Liberals, 1 Fascist, and Hitler. With 6 players, use 4 Liberals, 1 Fascist, and Hitler. With 7 players, use 4 Liberals, 2 Fascists, and Hitler. With 8 players, use 5 Liberals, 2 Fascists, and Hitler. With 9 players, use 5 Liberals, 3 Fascists, and Hitler. With 10 players, use 6 Liberals, 3 Fascists, and Hitler.

If you’re on the Liberal team, you should usually tell the truth because lying makes you look untrustworthy and like a member of the Fascist team. If you’re on the Fascist team, you want to try and convince the other players you’re Liberal so you can gain their trust before enacting your own Policies.

For 5–6 players, ask everyone to close their eyes. Have the Fascist team and Hitler open their eyes and acknowledge each other. Take a long pause and tell everyone to close their eyes again. For 7–10 players, have everyone close their eyes and put their fist out in front of them. Have everyone who’s a Fascist except Hitler open their eyes and acknowledge each other. Ask Hitler to stick up their thumb so the Fascists know. Take a long pause before asking everyone to close their eyes and put their hands down.

Some Legislative Sessions will trigger special Executive Actions the President can take.

Any player can say whatever they want to convince the Presidential Candidate to nominate them as Chancellor. You can even lie about what team you’re on! The players who were last elected President and Chancellor cannot be nominated as Chancellor in the following round. If there are only 5 players, then only the last Chancellor cannot be nominated.

If there’s a tie or a majority of players vote “Nein,” find the Election Tracker on the Liberal board and move the token up 1 space. Pass the Presidential Candidate placard clockwise and have the player nominate a new Chancellor. If you tie or vote “Nein” 3 times in a row, then the top Policy of the stack is revealed and immediately placed on the matching board. Whenever the token reaches the end of the track, reset it to the bottom. If a majority of players vote “Ja!”, then the candidates become the President and Chancellor. If there are already 3 Fascist Policies enacted, ask the Chancellor if they are Hitler. The player must be honest and if they are Hitler, the Fascist team immediately wins. Otherwise, the game continues. When you’re on the Liberal team, try to slow down the vote and discuss since the Fascist team might try to rush to a decision.

If there aren’t enough Policy tiles in the stack in later rounds, shuffle the discard pile and draw pile together to form a new stack.

If the Chancellor enacts a Fascist Policy, it could mean the President or the Chancellor is on the Fascist team, but it may have been an unlucky draw. Remember you can lie and deceive the other players about why you made a decision. After 5 Fascist Policies have been enacted, the Chancellor can choose to veto the 2 Policy tiles they have to choose from. If the President agrees, the Policy tiles are discarded. Move the Election Tracker up 1 space and pass the Presidential Candidate placard clockwise to start a new election. You can always ask a player why they chose that specific policy, but they don’t have to tell the truth.

If there wasn’t an Executive Action on the covered space, then start the next Election.

Players can only be investigated once per game. The President can choose to lie or tell the truth about what they saw on the card.