Open the digital store for your platform. Use the search function to search for “Among Us”. Click or tap the Among Us icon. Click or tap the option to download or purchase the game. Click or tap the option to install the game.
Local: Select this option if you want to play with friends sharing the same Wi-Fi network. [1] X Research source Online: Select this option to play with random players over the internet.
Alternatively, if you know the room code tap Enter code below “Private” and enter the code to join a private game. If you get disconnected from a game you can tap the arrow under Private (without entering a code) to quickly reconnect. Alternatively, you can select Create Game under “Host” to create your own game. You will need to select the game map, number of imposters, chat language, and maximum number of players. Then you can customize the game settings using the computer in the lobby. It is recommended that you get familiar with the game before you create your own game.
The Skeld: This is the original map for Among Us and is a good place to start for beginners. It’s a large spaceship level with plenty of vents for impostors to escape. It also has security cameras that can be viewed from the security room. Mira HQ: This is a smaller map with an interconnected vent system spanning the entire map, giving the impostors plenty of opportunities to get around the level and cut off other players. It also has a decontamination room that slows down crewmates. Polus: This is a large map with two decontamination rooms and also has cameras that cover a large area of the map. This map is better for experienced players. Airship: This is an extremely confusing map with a unique shape. There are no visuals, allowing crewmates to take a random vote if needed. It also features new transportation including a platform, and three ladders. In addition, this is the first time you can see yourself on security when using cameras. The security acts the same as security on Polus. This also includes multiple areas to fix the sabotage of lights, allowing much less time for an impostor to get away. Crewmates, beware: impostors are very prone to chasing in this map. Only the best of the best should ever try this map.
Once you join a game, you’ll need to wait in the lobby until enough players join for the game to start. Once the game starts, all players will be randomly assigned a role as either a crewmate, impostor, or one of the specialist roles. Specialist roles include Scientist and Engineer on the side of the crewmates, and Shapeshifter on the side of the imposters.
If an emergency meeting is called, crewmates will have the opportunity to vote on who they think might be an imposter. Whoever gets the most votes is ejected from the ship. If all imposters are ejected from the ship, or all tasks are completed, the crewmates win. If the imposter(s) murder enough crewmates to where there is an equal number of imposters to crewmates, imposters win.
Try and stay with a group. This can help reduce any suspicion of you being the impostor and is especially helpful for visual tasks, such as scanning or emptying the trash, since others will see you doing it.
Some tasks have multiple parts. Yellow arrows on the screen or yellow exclamation marks on the map indicate where to go to complete tasks. If visual tasks are on, certain tasks will display an animation that can be viewed by other players (e. g. , Medbay scan, shooting asteroids, Dumping trash in the Skeld storage room, etc. ). Do these tasks in front of other players so they know you are not the imposter. Imposters can’t do tasks. If Task Bar Updates are set to Always, then the bar in the top right will slowly fill as tasks are completed. Keep in mind that certain tasks (e. g. , Fixing wires, aligning engines, Upload Data, etc. ) have multiple parts and will only update the bar once the last section is completed.
Some tasks have multiple parts. Yellow arrows on the screen or yellow exclamation marks on the map indicate where to go to complete tasks. If visual tasks are on, certain tasks will display an animation that can be viewed by other players (e. g. , Medbay scan, shooting asteroids, Dumping trash in the Skeld storage room, etc. ). Do these tasks in front of other players so they know you are not the imposter. Imposters can’t do tasks. If Task Bar Updates are set to Always, then the bar in the top right will slowly fill as tasks are completed. Keep in mind that certain tasks (e. g. , Fixing wires, aligning engines, Upload Data, etc. ) have multiple parts and will only update the bar once the last section is completed.
Pay attention to who is near an area where you see a body. For example, if you see blue walking out of electrical, and walk in to find a body, bring that up in the chat. If you’re standing near the body and don’t report it, but someone else comes along and does, then be prepared to be accused of being the impostor. This is why it’s so important to report a body as soon as you see it.
Avoid calling emergency meetings for nonsense such as accusing someone of being the impostor with no evidence or anything unrelated to the game. You’ll either get voted out or kicked. If you notice someone killing or using a vent, be sure to mention it right away in the chat as only impostors can kill. The only people that can use vents are imposters and engineers.
Avoid calling emergency meetings for nonsense such as accusing someone of being the impostor with no evidence or anything unrelated to the game. You’ll either get voted out or kicked. If you notice someone killing or using a vent, be sure to mention it right away in the chat as only impostors can kill. The only people that can use vents are imposters and engineers.
For convenience, players usually identify each other by their color. Pay attention if other crewmates say something like “It’s red”, “I saw black kill”, “I saw lime vent”, or “Pink is sus”, but be aware that it might be the impostor lying.
Once everyone votes or the allotted time is up, the votes will be tallied. Whoever gets the most votes will be ejected from the map. When reports come in, ask where the body was found and what people were doing at the time. Pay attention to what everyone says and point out anything that seems suspicious. Depending on the settings, players may or may not be informed if the ejected player was actually an impostor. Pay attention to who people vote for and when they vote. Some Impostors look to see which way the vote is going before they vote.
The map doesn’t show the identity of players, nor does it show players in hallways. If a light disappears from a room then immediately reappears somewhere then the person is venting. If a light blips (flashes quickly off then on) in a room with two or more people, then it’s very likely a crewmate was just killed. The lights tend to blink slower for normal player movement.
The map doesn’t show the identity of players, nor does it show players in hallways. If a light disappears from a room then immediately reappears somewhere then the person is venting. If a light blips (flashes quickly off then on) in a room with two or more people, then it’s very likely a crewmate was just killed. The lights tend to blink slower for normal player movement.
Certain sensors can only be tripped in a specific order. [3] X Research source For example, if someone trips the top sensor, then the left sensor, then the right sensor, they’re 100% an impostor as that can only be done by venting (ie. players must pass the same sensor when exiting an area).
Certain sensors can only be tripped in a specific order. [3] X Research source For example, if someone trips the top sensor, then the left sensor, then the right sensor, they’re 100% an impostor as that can only be done by venting (ie. players must pass the same sensor when exiting an area).
If you see someone die on Vitals and a report immediately comes in, it’s very likely to be a self-report. Players are listed from left-to-right in the order that they joined the lobby. This can be used alongside the ‘Insert Keys’ task to check if the Impostor is lying if asked about their key number. Scientists have the ability to view crewmate vitals at any time during a match.
Skeld has four cameras: one outside Navigation (top left), one outside Admin (top right), one outside Medbay (bottom left), and one outside Security and Reactor (bottom right). Polus has six cameras: three outside the Office (East, South, and Central), one close to the rocket (Northeast), one outside the Boiler (Southwest), and one between Electrical and the Dropship (Northwest). On Skeld you can view all cameras at once, but on Polus, you have to switch between them Five Nights at Freddy’s style. A red light turns on whenever someone’s using the camera, so use this to try to fake out potential Impostors by turning them on and off. If they fall for it, you can call an emergency meeting and call them out.
Skeld has four cameras: one outside Navigation (top left), one outside Admin (top right), one outside Medbay (bottom left), and one outside Security and Reactor (bottom right). Polus has six cameras: three outside the Office (East, South, and Central), one close to the rocket (Northeast), one outside the Boiler (Southwest), and one between Electrical and the Dropship (Northwest). On Skeld you can view all cameras at once, but on Polus, you have to switch between them Five Nights at Freddy’s style. A red light turns on whenever someone’s using the camera, so use this to try to fake out potential Impostors by turning them on and off. If they fall for it, you can call an emergency meeting and call them out.
The first crewmate that is killed is assigned the role of Guardian Angel. They have the ability to protect other crewmates from the imposter. You’re not allowed to vote or speak to alive players during emergency meetings. That would make the game unfair. You can speak with other ghosts without having to wait for an emergency meeting. Both alive and dead crewmates must complete their tasks to win.
Sabotaging the map allows you to set traps, draw crewmates away from bodies, or create critical malfunctions that will kill the crewmates if they are not repaired in time. If the imposter eliminates enough crewmates so that there are an equal number of crewmembers, the impostor wins.
The walking speed will vary depending on the host’s game settings.
Some tasks are always performed in a certain order such as Download/Upload (download always comes first) or Dumping garbage on Skeld (Cafeteria then Storage). If you’re not sure, check the Among Us Wiki page on tasks. Avoid trying to fake visual tasks even if it’s set to “off”. Not only can people call you out on the animation not playing (if it’s set to “on”), but crewmates with the same task can attempt to perform their task while you’re trying to fake it, something that would be impossible if you were actually a crewmate. Try and stay with a group. This can help reduce suspicion as there’ll be people who can vouch for you.
Do not let crewmates see you entering or emerging from a vent. They will immediately suspect you are the imposter since only imposters and engineers can use the vents. Wait for all players to leave the room before emerging from a vent. If you get seen, try to slow them down by locking doors (Skeld and Polus) or by performing critical sabotages, then kill them before you get ratted out.
Do not let crewmates see you entering or emerging from a vent. They will immediately suspect you are the imposter since only imposters and engineers can use the vents. Wait for all players to leave the room before emerging from a vent. If you get seen, try to slow them down by locking doors (Skeld and Polus) or by performing critical sabotages, then kill them before you get ratted out.
Do not let crewmates see you entering or emerging from a vent. They will immediately suspect you are the imposter since only imposters and engineers can use the vents. Wait for all players to leave the room before emerging from a vent. If you get seen, try to slow them down by locking doors (Skeld and Polus) or by performing critical sabotages, then kill them before you get ratted out.
The different types of sabotages that you can perform are: Lock doors (X-ed out symbol): This is only on Skeld, Polus and Airship (on Skeld, doors will reopen automatically after a few seconds, but on Polus and Airship, they must be unlocked again manually). Cut the Lights (Lightning symbol): This effectively blinds crewmates as their FOV shrinks to a small circle immediately around themselves; to fix it, players must go to a panel in Electrical (Skeld & Polus) or in the Office (Mira HQ), or Gap Room in Airship, and flip the switches so all the green indicators turn on). Deactivate Communications/Comms (Wi-Fi symbol): This hides crewmate tasks, the task bar, and prevents the use of the Admin Table, Cameras (Skeld Airship & Polus only), and Door Logs (Mira HQ only; clears logs and prevents new ones from being recorded), and the Vitals Monitor (Polus only). On Skeld and Polus and Airship, this is fixed by turning a dial until the displayed frequency resembles a sine wave, while on Mira HQ, it’s fixed by entering a 5-digit passcode in both the Office and Communications rooms (the code resets every 10 seconds). Oxygen Depletion (O2 symbol; Skeld & Mira HQ only): This is a critical sabotage that forces the crewmates to fix it within the time limit (30 seconds on Skeld, 45 seconds on Mira HQ), or lose the game. To fix it, players must enter a 5-digit passcode in two separate locations (O2 and Admin on Skeld, Greenhouse, and Hallway on Mira HQ). Reactor Meltdown (Skeld & Mira HQ)/Reset Seismic Stabilizers (Polus; Radiation symbol): This is a critical sabotage that forces the crewmates to fix it within the time limit (30 seconds on Skeld, 45 seconds on Mira HQ, 60 seconds on Polus), or lose the game. To fix it, two crewmates must simultaneously place their hands on two separate scanners located in the reactor room (Skeld & Mira HQ), or at the top left and middle of the map (Polus). You cannot sabotage while in vents or while using systems such as the Admin table or Security Cameras.
The different types of sabotages that you can perform are: Lock doors (X-ed out symbol): This is only on Skeld, Polus and Airship (on Skeld, doors will reopen automatically after a few seconds, but on Polus and Airship, they must be unlocked again manually). Cut the Lights (Lightning symbol): This effectively blinds crewmates as their FOV shrinks to a small circle immediately around themselves; to fix it, players must go to a panel in Electrical (Skeld & Polus) or in the Office (Mira HQ), or Gap Room in Airship, and flip the switches so all the green indicators turn on). Deactivate Communications/Comms (Wi-Fi symbol): This hides crewmate tasks, the task bar, and prevents the use of the Admin Table, Cameras (Skeld Airship & Polus only), and Door Logs (Mira HQ only; clears logs and prevents new ones from being recorded), and the Vitals Monitor (Polus only). On Skeld and Polus and Airship, this is fixed by turning a dial until the displayed frequency resembles a sine wave, while on Mira HQ, it’s fixed by entering a 5-digit passcode in both the Office and Communications rooms (the code resets every 10 seconds). Oxygen Depletion (O2 symbol; Skeld & Mira HQ only): This is a critical sabotage that forces the crewmates to fix it within the time limit (30 seconds on Skeld, 45 seconds on Mira HQ), or lose the game. To fix it, players must enter a 5-digit passcode in two separate locations (O2 and Admin on Skeld, Greenhouse, and Hallway on Mira HQ). Reactor Meltdown (Skeld & Mira HQ)/Reset Seismic Stabilizers (Polus; Radiation symbol): This is a critical sabotage that forces the crewmates to fix it within the time limit (30 seconds on Skeld, 45 seconds on Mira HQ, 60 seconds on Polus), or lose the game. To fix it, two crewmates must simultaneously place their hands on two separate scanners located in the reactor room (Skeld & Mira HQ), or at the top left and middle of the map (Polus). You cannot sabotage while in vents or while using systems such as the Admin table or Security Cameras.
Depending on the host’s settings, there will be a 10-60 second cooldown period after you kill a crewmate. You cannot kill another crewmate until that cooldown period is over. Your kill cooldown freezes while you’re in a vent, looking at the emergency button, using systems such as the Admin table, or resolving sabotages. The kill range also depends on the host’s settings and ranges from short to long. Avoid killing in front of crewmates. If you’re seen killing, exiting a room with a dead body, or are found next to a body that you didn’t report, you’ll be called out on it and voted off.
Depending on the host’s settings, there will be a 10-60 second cooldown period after you kill a crewmate. You cannot kill another crewmate until that cooldown period is over. Your kill cooldown freezes while you’re in a vent, looking at the emergency button, using systems such as the Admin table, or resolving sabotages. The kill range also depends on the host’s settings and ranges from short to long. Avoid killing in front of crewmates. If you’re seen killing, exiting a room with a dead body, or are found next to a body that you didn’t report, you’ll be called out on it and voted off.
Always have an alibi ready to defend yourself in the event you get accused. This can come in the form of another player’s testimony, or saying you were in a room far away from the body. Don’t try to frame crewmates that have already been cleared as you’ll only make yourself look suspicious. Don’t claim to be in a room you know other players were in as they can call you out on your bluff. If another Impostor (their names will be displayed in red) gets accused, be prepared to vote them off if necessary. Voting for someone else when there’s clear evidence against another imposter will only make you look suspicious.
Avoid doing critical sabotages if players are near the repair location as it’ll generally be repaired much faster, leaving you with a smaller window of opportunity.
Don’t use the above strategy and then immediately after ejecting someone, sabotage Comms. It will make you look very suspicious.
Key numbers are assigned in the order that players joined from top to bottom, left column first; players are listed in Vitals from left-to-right according to the order they joined the lobby. Vitals can be seen via the cameras, so sabotage Comms first if you wish to kill someone there.
Cameras will blink with a red light if they’re in use. If there’s a lone player using the camera, lock the doors (Security in Skeld, Electrical on Polus) then perform a vent kill. Killing in front of cameras carries a lesser risk on Polus as only one camera can be viewed at a time. It’s still not advised, however. Be wary of cameras that get turned on and off repeatedly (not the normal blinking). It’s likely the person on the other side is trying to goad you into revealing yourself.
Open the digital store for your platform. Use the search function to search for “Among Us”. Click or tap Update next to the Among Us icon to update to the newest version.
Using the vent system is a good way to get around the map quickly, while completing tasks, repairing sabotages, as well as escaping from the imposters. If another crewmate sees you using the vent, it may arouse suspicion. If an imposter sees you using the vents, it can make you a target. You should only use the vents when you are sure no one is watching. Also, check for cameras with flashing lights to make sure no one is watching you on camera when you use the vents Unlike the imposters, engineers cannot wait inside the vent indefinitely. If an engineer waits inside of a vent for too long, a countdown will start in the lower-right corner of the screen. When the countdown reaches “0,” the engineer will be forced to emerge from the vent automatically.
Using the vent system is a good way to get around the map quickly, while completing tasks, repairing sabotages, as well as escaping from the imposters. If another crewmate sees you using the vent, it may arouse suspicion. If an imposter sees you using the vents, it can make you a target. You should only use the vents when you are sure no one is watching. Also, check for cameras with flashing lights to make sure no one is watching you on camera when you use the vents Unlike the imposters, engineers cannot wait inside the vent indefinitely. If an engineer waits inside of a vent for too long, a countdown will start in the lower-right corner of the screen. When the countdown reaches “0,” the engineer will be forced to emerge from the vent automatically.
Using the vent system is a good way to get around the map quickly, while completing tasks, repairing sabotages, as well as escaping from the imposters. If another crewmate sees you using the vent, it may arouse suspicion. If an imposter sees you using the vents, it can make you a target. You should only use the vents when you are sure no one is watching. Also, check for cameras with flashing lights to make sure no one is watching you on camera when you use the vents Unlike the imposters, engineers cannot wait inside the vent indefinitely. If an engineer waits inside of a vent for too long, a countdown will start in the lower-right corner of the screen. When the countdown reaches “0,” the engineer will be forced to emerge from the vent automatically.
The scientist’s vitals display has a limited amount of battery life. Check the battery life in the upper-right corner of the Vitals display to see how much battery life is left. When the battery life is at “0,” the vitals display will close automatically and the ability to view vitals will be disabled. Complete tasks in order to charge the battery life of the Vitals. Each completed task will increase the battery life by 4.
The scientist’s vitals display has a limited amount of battery life. Check the battery life in the upper-right corner of the Vitals display to see how much battery life is left. When the battery life is at “0,” the vitals display will close automatically and the ability to view vitals will be disabled. Complete tasks in order to charge the battery life of the Vitals. Each completed task will increase the battery life by 4.
Shapeshifters can use the appearance of other crewmates to sew suspicion and confusion. Use this ability strategically. Crewmates can see when a shapeshifter is in the middle of shifting. This will blow your cover. Only shift and unshift when no one is looking. Check for cameras with blinking lights to make sure no one is watching you on camera when you shift. Shapeshifters can only take on another crewmates appearance for a limited amount of time. A countdown will begin in the lower-right corner when the shapeshifter is about to change back. When the countdown reaches “0,” the shapeshifter will automatically change back into their normal appearance.
Shapeshifters can use the appearance of other crewmates to sew suspicion and confusion. Use this ability strategically. Crewmates can see when a shapeshifter is in the middle of shifting. This will blow your cover. Only shift and unshift when no one is looking. Check for cameras with blinking lights to make sure no one is watching you on camera when you shift. Shapeshifters can only take on another crewmates appearance for a limited amount of time. A countdown will begin in the lower-right corner when the shapeshifter is about to change back. When the countdown reaches “0,” the shapeshifter will automatically change back into their normal appearance.
Shapeshifters can use the appearance of other crewmates to sew suspicion and confusion. Use this ability strategically. Crewmates can see when a shapeshifter is in the middle of shifting. This will blow your cover. Only shift and unshift when no one is looking. Check for cameras with blinking lights to make sure no one is watching you on camera when you shift. Shapeshifters can only take on another crewmates appearance for a limited amount of time. A countdown will begin in the lower-right corner when the shapeshifter is about to change back. When the countdown reaches “0,” the shapeshifter will automatically change back into their normal appearance.
There is a cooldown period after a guardian angel uses his ability to protect another crewmate. The “Protect” ability will be disabled after a player uses it until the countdown reaches “0” in the lower-right corner.
There is a cooldown period after a guardian angel uses his ability to protect another crewmate. The “Protect” ability will be disabled after a player uses it until the countdown reaches “0” in the lower-right corner.
Bundles: The Bundles tab is the first tab on the left. It has an icon that hat, a suit, and a pet. This category contains packages that contain multiple items. Tap one of the packages to see what is available in that package.
Skins: Tap the icon that resembles a suit to view the skins category. This contains outfits and skins for your character. Visors: Tap the icon that resembles a face shield to view the Visors category. This contains an assortment of accessories you can buy for your character’s visor. Pets: Tap the icon that resembles a one-eyed cat. This displays pets you can purchase. Nameplates: Tap the icon that resembles a crewmate on a blue bar to view Nameplates. Nameplates are stylized name tags that appear over your character’s head.
Open the in-game store from the title screen. Tap the tab that resembles a yellow star at the top of the screen. Tap the banner with the star icon to open digital store for the platform you are playing the game on. Tap the package you want to purchase. Tap the blue price tag. Tap the option to buy the package inside your platform’s digital store. Enter your payment information if needed. Enter your password, fingerprint, or face ID.
Tap Account on the left side of the title screen. Tap Change name in the lower-right corner of the Account Info screen. Enter a name in the field below “Name. " Tap Confirm in the lower-right corner.
If another player has your color when you start a game, you will be given a different color at random. Only one play can have a specific color in a game. To change your color while in the lobby of a game, stand next to the box that has a hat and tap Wardrobe in the lower-right corner. Tap the rainbow-colored tab at the top and select any color that is available. Colors that have an “x” over them have been selected by another player.
If another player has your color when you start a game, you will be given a different color at random. Only one play can have a specific color in a game. To change your color while in the lobby of a game, stand next to the box that has a hat and tap Wardrobe in the lower-right corner. Tap the rainbow-colored tab at the top and select any color that is available. Colors that have an “x” over them have been selected by another player.
Not all items in a cosmicube are available for purchase right away. You can only purchase items that are unlocked. All items that are greyed out are locked and not available for purchase. When you purchase an item in the cosmicube, it will unlock all items that are connected to that item in the cosmicube.
Not all items in a cosmicube are available for purchase right away. You can only purchase items that are unlocked. All items that are greyed out are locked and not available for purchase. When you purchase an item in the cosmicube, it will unlock all items that are connected to that item in the cosmicube.